I'd never even heard of bit shifting when I first started messing with pilot files, so it was quite a crash course to figure out what was going on. Scramble is a great name for an pilot de/encryptor. You could probably do a better job on these hypothetical utilities because I'd be using RealBasic, whereas you'd be doing thing in (I assume) C. You've got the jump on me, DrRalph, in that I'm assuming you've a copy of the spec sheet. What else would folks want to edit?- that wouldn't be abused as cheating, that is. I don't know if this is fixed in EVN, but in EVO it wasn't possible to use a pre-existing pilot file with plugins that made new pers because those new pers were never initially "on" when pilot file was first created (did that make sense?) There's also the problem that EVO had with pre-existing pilot files and plugins that made new pers. I can already imagine a utility (in my mind I'm calling it "Tweaker") that'd let folks change their nickname, sex, and maybe let them turn strict play on and off (though that's getting close to cheating).Ī misnBit setter/clearer would be very useful for testing purposes. That's not to say that some utilities wouldn't be useful. Now, though, I know they're mainly used to cheat. I was very pleased with the pilot file editors I made for EVO because I could imagine the cool plugins that could be made if they were packaged with modified pilot files. Personally I think it would be abused as a cheater tool, so I was sort of happy the editor tool was not needed, and I'd personally hesitate to release it. If seant wants to make an editor, then I'd say go for it. (url=" ") w00tWare: NovaTools are here!(/url) Personally I think it would be abused as a cheater tool, so I was sort of happy the editor tool was not needed, and I'd personally hesitate to release it. Pilot Converter reads pilot files from the original Escape Velocity or Escape Velocity: Override and converts the data to Escape Velocity: Nova pilot files. The editor was called 'Scramble' by the way During development I started a pilot editor, but Matt included the means of dumping the pilot and ncb information at runtime from nova, which met the testing needs so the Editor was put on ice. The pilot file is a data file with simple encryption, so ResEdit/NovaTools isn't the way to go. I'm guessing it would be possible with some sort of Nova Tools type template in Resedit, right? **With all the complexities of EVN, wouldn't it make sense to be able to modify pilot files, setting/unsetting NCB's, and such to facilitate plugin/long mission string testing? "Create enigmas, not explanations." -Robert Smithson If folks feel that a mission bit set/clear utility would be useful, I could be persuaded to make one after I figure out the EVN pilot structure. As soon as I get my EVN registration # I'll be able to generate the text dumps of the pilot files I'm using to check things. I can make educated guesses based on the EV and EVO pilot file stuff I've done, but I want to make sure. EV Nova was overhyped in my opinion (you can only play one of the major threads with each pilot, and there are not nearly as many medium or minor threads as. Since I already have the key and the algorythm, I can already convert pilot files to human readable form.I just need to fill in the gaps as to what each offset means. EV and EVO pilot files were too big for templates, so EVN pilot files are way to big. I'm work and don't have access to my pilot file notes, but tmpls have a limit on how many fields they can have. The second problem it that there's a lot of information stored in the pilot file way more that a tmpl can handle. It took me an embarassingly long time to figure out the key for Nova last night (it really helps when I actually use logic to tear a problem apart). The key for the original escape velocity and override were the same. First, the pilot files of all escape velocity games are encoded using Andrew W's algorithm(?sp?) called SimpleCrypt. Unfortunately, this is impossible for 2 reasons. EVNEW supports editing all Nova-specific resource types, as well as cicn, PICT, rle8, rleD, snd, STR, and STR# resources.**I'm guessing it(edited pilot files) would be possible with some sort of Nova Tools type template in Resedit, right? Its surprising to learn that there was a car left after filming-but there was, and Kurt Russells. This capability is explained in the readme. On the latest episode of Daily Transmission over on The. It features a dialogue box-based resource-editing interface, and includes the capability to convert *.REZ files to *.TXT files for low-level mass editing. EVNEW ( Escape Velocity Nova Editor for Windows) is an EV Nova plug-in utility, and the only one so far designed specifically for Windows users. pilot file.The game has no manual save option - it autosaves everytime you land on a planet.
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